Call of Duty WWII Nazi Zombies: tips and tricks
Unlike the Nazi zombies game mode on Call of Duty: World at War, there are a lot of elements to get used to in the Call of Duty WWII version. So for your reading pleasure, I have created yet another list, this time full of tips, tricks and advice on how to succeed in Nazi zombies.

Schnellblitz (Fast Reload).
This is one of six blitz upgrades available for purchase in the laboratory, and increases your reload speed for a cost of 3,000 jolts. This upgrade is very useful period, but especially effective when you have a slow reloading weapon, i.e. the MG42 or another LMG.
Lebenblitz (Revive).
This is another of the six blitz upgrades available for purchase at the beginning area, and increases your revive speed for a cost of 500 jolts. This upgrade is a necessity, and makes you a valuable teammate, especially in the later rounds, when your teammates are more likely to get downed. Also, generally speaking, if you revive your teammates then they’re more likely to repay the favor. Just something to bear in mind.
Kugelblitz (Stopping Power).
Another blitz upgrade that is available for purchase in the pub near the tower area. This one increases the damage of all your weapons for a cost of 2,000 jolts. In the earlier rounds this isn’t essential, but in the later rounds when the zombies are tougher, combine this upgrade with a pack-a-punched weapon and you’ll be almost impossible to stop.
Despite being able to purchase a total of four blitz upgrades, I think these three are the key upgrades that should definitely be purchased, but by all means if you have some extra jolts then purchase a fourth to enhance your character even more.
Loadouts.
In the lobby before you start the game, there is a section called the solder section and this is where you will find loadouts. This is where you can customize your loadout with multiple elements. You have to choose out of four loadouts, offense, control, support, medic, each possessing a different special ability. I think there are only two worth having, the offense loadout, and the medic loadout. But the more variety on your team the better, so consider this when you and your team are choosing your loadouts. The offense loadout gives you the ability to fire their weapon without expanding any ammo, even if the clip is empty, and without having to reload for a period of time. And the medic loadout gives you the ability to be invisible from, and ignored by, all zombies for a period of time. These two loadouts, in my opinion, are the best options.

Also in the soldier section is weapon build kits, and this is where you can customize every weapon in the game, with multiple attachments such as scopes and grips, for whenever you acquire them while playing Nazi zombies.
Pack-a-Punch. (Look at Nazi Zombies Pack-a-Punch upgrade guide tab for more).
The Pack-a-Punch upgrade station is vital for succeeding in the later rounds of Nazi zombies, and is unlocked by completing the objectives in your notebook. It is located in the sewers section. To unlock the machine, you have to turn the power on by turning all three valves and then the generator on, then activate the fire trap to clear out the sewers, then finally activate the three pipes by hitting the red buttons at the end of them once you have travelled down them, and the Pack-a-Punch machine is yours. Now you have the instructions to unlock the Pack-a-Punch upgrade station, you should be able to survive the later rounds and succeed.

Purchasing ammo.
If you ever find yourself running low on ammo and don’t want to wait for a Taschen Voll, more commonly known as max ammo, then you can purchase ammo for your weapon from the same place you bought it. You cannot purchase ammo for weapons obtained from the mystery weapon box, unless it has been upgraded at the Pack-a-Punch station, so in this case you can purchase ammo for it at the Pack-a-Punch station for a cost of 4,000 jolts. All Pack-a-Punched weapons cost 4,000 jolts to refill on ammo, whether you’re purchasing it from where you bought the weapon or not.
Self-Revive.
A new feature to this zombies is the self-revive ability, which funnily enough gives you the ability to revive yourself when downed. This is a consumable and can be awarded to you through zombie supply drops, so use them wisely when you have them because not all supply drops grant you a self-revive.

Armor.
Armor is available to purchase for 500 jolts to start with but, it increases in price each time you purchase it. The armor stations are located in the Morgue, the Salt Mines, the Riverbank, the Village Square, and the Lab Locker Room. It gives you the ability to take three hits before your health starts to decrease, and is a must especially in the later rounds when the more powerful boss enemies start to appear.
Aim for the head.
One final note, do your best to aim for the head. This will kill zombies more quickly, especially the boss enemies, and conserve your ammo.
If you have any tips, tricks or advice that you think might be useful for people playing Nazi zombies, then please feel free to share them.










